Remote Rustacean for Hire
I wrote in to a job post by a founder that was emphatic about rust, either you knew or you had a background in optimization and eagerly wanted to learn it. I wrote them this email:
Hello REDACTED,
I’m responding to your call for applicants on REDACTED. I’ve been using and enamored with rust for a couple years and am looking for a rust job, so naturally your position looks appealing to me. I’ll include a link to my resume, but perhaps more importantly I can share some rust projects I’ve done.
Trowel is an embedded firmware I wrote for a handheld game console made by HackClub while working there. Trying to wring more performance out of that console is what first drew me to rust. It was good exposure to no_std. Lots of optimization opportunities remain on that platform.
I’ve been learning and excited by the Bevy game engine, which is written in rust. I just recently released a gamedev console for it. I’ve also contributed to some rust projects both for features and performance; see this PR for an example which happens to discuss some Big O improvements.
I’m located in the US on the East Coast. Let’s chat sometime.
-Shane
They were kind enough to get back to me the next day and let me know the position was closed. Still it got me excited about actually finding a rust job. The jobs for rust are not abundant. Developer enthusiasm for rust gives me confidence that jobs will follow; we’re just early to the scene. So if you’ve got a remote rust position or know of one, let me know. I’m happy to chat.